- TRIGGERS. Nephenee doesn't have any triggers, per se. The closest I can figure is cat-calls and such, and it generally makes her either angry or nervous due to being captured in the first war (nothing happened, but being the only female prisoner, she did get cat-called at). Making fun of her accent might make her sad. Also threatening her friends/family/innocents is a good way to 'trigger' your butt getting whipped. (I, however, deal poorly with violence involving the neck, and sometimes with talk of self-injury or suicide.)
- MEDICAL INFO. Lethe muscles that get knotted easily if she doesn't stretch, physically strong, high pain tolerance, tendency to get charlie horses in back right leg.
- MENTAL INFO. A bit shy, self-conscious. Self-esteem fluctuates between decent and bad.
- FOURTH-WALLING. Sure, if you want. Talking to me is also awesome, but I'm sure it'll be cool. Just don't tell her she doesn't exist.
- PHYSICAL CONTACT. Nephenee isn't afraid of physical contact, though she might initially be "bwah?" and confused. But she is a loving person she likes that sort of thing. (If you're a guy it might make her awkward)
- KISSING. Cheek/forehead kisses can be a thing, anything else ask me. Especially lip kisses, because hey, see below.
- ROMANCE. Nephenee is dating Morgan, and she's a one-pony gal.
- INJURE/KILL. Talk to me first and we'll see.
- DEVICE HACKING. Can you even hack scrolls?
- THREADJACKING. Yush please.
- ANYTHING ELSE. Let me know if you want to avoid spoilers!
OUT OF CHARACTER INFORMATION
Player Name: Dassa
Player Journal: lil_rebbitzen
Contact: PM my account (or this one), my AIM is lilrebbitzen (though I am not on much), or Private Plurk me at lilrebbitzen
Characters Played: None!
IN CHARACTER INFORMATION
Canon: Fire Emblem: Path of Radiance/Radiant Dawn
Canon Point: Post-RD
History: Here be 3 links, but I’ll post a summary here for Neph. Also, underlined parts are headcanon, but it is just for fleshing out a few points, for the most part:
One fateful day, the militia was engaged by Daein troops, and Nephenee and Brom were helped in some way by the bishop Sephiran. However, the three were captured by the enemy, and imprisoned in Canteus Castle, where they stayed until they and another prisoner were rescued by Ike and his band of mercenaries. Meeting with Princess Elincia, they became convicted, and swore to help her take back the throne. Traveling in the band, which later became known as the Crimean Liberation Army, Nephenee fought with her lance and shield and gained battle and life experience, until Ashnard was finally put down, and Elincia became queen of the realm. After the war, she returned to her family, boasting of serving the queen, and fighting under the great Commander Ike.
All was well for several years. Nephenee went back to working the fields of the Crimean countryside, her armor and weapons ever at the ready in case of need. A good thing too, as three years after the country was liberated, a man named Yeardley came to Ohma and stirred the youth of the village, in an attempt to put Ludveck, the duke of Felirae, on the throne. Seeing the crowd and incited youth, Nephenee quickly donned her armor and grabbed war buddy Brom. Together with the thief Heather, they defeated the rebellious youth and Yeardley, and set out to warn Elincia of the impending rebellion, joining back up with Ike eventually to stop it for good, as well as stopping a corrupt Begnion, and defeating the goddess Ashera. After the war ended, Nephenee moved her family to Melior, where she continued to protect her country.
Personality: Shy, dependable, strong: such words undoubtedly describe Nephenee. Originally, she was even more softspoken for fear of being mocked for her strong Southern accent, but in the intervening time, she gained quite a bit of confidence in her speech as she strives to become more refined. This was helped not only by fighting alongside people from far away that didn’t ridicule her for her accent, but also by her friends Brom and Calill, who once was from the country herself. Seeing Calill’s refined mannerisms gave Nephenee the drive to work on herself. After all, if Calill could do it, why couldn’t she? By the time Radiant Dawn rolls around, it’s apparent she has gained quite a bit of confidence in herself, both on the battlefield -her lance impaling the enemy easily, though she gains no pleasure from killing- and off. It’s safe to say, though, that while she has come a long way from the quiet young lady she was in Path of Radiance, she is in no danger of over-confidence any time soon. She still hides her face often, whether with a helmet, or perhaps a hat.
It should be mentioned, however, that the shyness doesn’t apply to the battlefield. Really at all. When she is fighting, the shyness retreats quickly, and she becomes extremely focused, brave, and capable of wiping out enemy after enemy. By the endgame, it is entirely possible for her to take out a full-blown dragon within a few hits. But it should be noted that she really doesn’t enjoy killing. It is a necessary evil in her mind, and she is willing to do what must be done to defeat the enemy and protect her family and country, not to mention Queen Elincia. After the story’s end, she moves her family to the Crimean capital of Melior, both to be close by in the event of trouble, and to provide for her family better, leaving behind her village, but never forgetting them. We also know that unlike her friend Brom, she was always ready to help, and that many times she went back onto the battlefield to protect all she loved.
Tilling the land, they say, builds strength of character, and being the main worker and helping her mother take care of the family has made Nephenee strong and reliable. Quick to help her friends and family, she will defend them at a moment’s notice. Though it’s not to say she enjoys fighting, but she knows it is needed at times- a realistic pacifist, as it were. She is a calm individual, and rarely complains; while Brom complained about the hardships of marches and army rations, she merely shrugged and tells him they will get used to it. Strong of will and brave (in battle motly), she refused to give in to despair during their imprisonment, and was ready to fight shortly after being rescued. This seems to reflect her positive attitude a bit, and she easily reassures those she calls friend, which, despite her introversion, she seems to make quickly. And despite what it seems, she is far from stupid, quickly figuring what to do in battle and practical things. She is a bit ignorant and naive though, having little or no official schooling. What little schooling she does have is either entirely self-taught, or from her parents, so she has about a 5th grade reading level, if that, and a basic knowledge of arithmetic, but not much more on the education of such things. She’s just a simple girl who has farmed for her livelihood, after all.
On that note, Neph demonstrates a lot of dependability and responsibility than one might expect from one her age in the modern era. Most of this seems to come from being forced to grow up very fast in order to help her mother with not just her siblings, but the farm, which is their livelihood. We know ingame that her mother is alone in raising the kids without her there, and this is because her father passed away around 8 years before Radiant Dawn of illness. Suddenly being the eldest child of the family (which is 7 people strong), she quickly took the reins and helped her mother with the farm, and, when she was old enough, taking over many of the duties her father had. While she has the help of her siblings, they are all young, the triplets being 9 as of RD, so she is the primary breadwinner for them, as it were.
Strengths: Her biggest strength is probably her dependability, as well as her responsibility. As illustrated above, she isn’t one to step away from what must be done…though the shyness may make it difficult. She is also physically strong for her size, having worked hard and long in the fields, and battled with a heavy lance and shield. Also, she is loyal, perhaps to a fault.
Weaknesses: The shyness. She can be very introverted depending on the situation, and new people take a bit for her to warm up to. She is also not book-smart, and she is naïve as heck when it comes to people. She wants to believe in people so bad…and that will ultimately come back to bite her one day.
Possessions: If they can be counted as a possession, Daisy is coming along, though sized down. She also will bring her lance and shield, though wielding them may prove difficult…and of course, clothes/armor in pony form. Can’t have a Neph without her armor.
Pony/Animal Type: Earth pony :)
Cutie Mark: Her shield, on top of a spear and pitchfork
Pony Picture: Insert here
[Oh, hello, there’s a magic scroll that just appeared. Do you open it?
>> Very Yes
The scroll opens, and there’s a teal haired, blue pony staring back at the scroll, looking confused. She starts to speak, and those familiar with a ‘southern’ accent will recognize it as a fairly strong one. http://www.youtube.com/watch?v=
Uh…ah guess ah should introduce mahself. Ah’m Nephenee…[oops, have a small white doggie hoping onto her back and head, shoving it down, and barking happily.] oof! Daisy…ah’m tryin’ ta talk here…hard enough as is… [Daisy just sits on her head still, and she decides to keep going regardless.] This here is mah doggie, Daisy. She’s usually a bit bigger ‘an this, though. We both are…
So…why am ah suddenly a pony? An’ where are we, anyway?
Birds twittered overhead in the oak tree Nephenee sat against, resting her legs from the march as the company took a break. Yesterday’s been another battle, and they had been blessed to not lose anyone. Today they marched on, getting closer to what was to be the final battle in the capital.
The past few battles had been difficult, but she could only imagine what awaited them in Melior. They would face Ashnard’s best, maybe Ashnard himself, and that thought sent a chill down her spine. For a moment, she wondered if everything would be fine. After all, his best knight had taken down Commander Ike’s father, who from what she heard had been an amazing combatant in his own right… But wait, Ike had defeated that knight. So that had to count for something…right?
She shook her head in an attempt to clear it of doubt. No matter what, this’d be their greatest trial, and no worrying was going to help that. She closed her eyes, praying for strength, that they would overcome the evil King, when she was interrupted by a familiar voice.
“Nephenee, we’re starting back up, ya ready?” Brom asked, looking down at her.
“Yep, just praying for the battle to go well.” She replied, standing up with the help of her lance.
“Don’t worry, we’ll beat em! Come on.” As she followed him to the large group, she saw Ike rallying the troops, their cheers loud and strong, and she smiled.
With Commander Ike leading them, they’d be just fine.
FIRE EMBLEM: PATH OF RADIANCE/RADIANT DAWN (RAKUEN AU)