Entry tags:
Burroughs Training Regimen!
This here's the Burroughs training regimen for Nephenee Knight, and any who use the Training Arena Program!
Basically, the Program is some magic device that uses Burroughs to help fighters develop and train. It's a glorified simulation thing, essentially.
A Set of modules can consist of 1-7 of them in a row. Depending on number of modules in a Set, there is a limit on the time allowed per, in order to prevent injuries. Modules can be used by 1-4 people.
Attacks taken by user hurt, but are non-lethal, and safeguards are in place to prevent real injury or worse. Modules may be stopped at any time by user or an outsider. Weapon attacks that go out of the bounds of the simulation are nullified, protecting those outside. Attacks that WOULD be lethal end the simulation, and the user is given the reason why.
Key:
Basically, the Program is some magic device that uses Burroughs to help fighters develop and train. It's a glorified simulation thing, essentially.
A Set of modules can consist of 1-7 of them in a row. Depending on number of modules in a Set, there is a limit on the time allowed per, in order to prevent injuries. Modules can be used by 1-4 people.
Attacks taken by user hurt, but are non-lethal, and safeguards are in place to prevent real injury or worse. Modules may be stopped at any time by user or an outsider. Weapon attacks that go out of the bounds of the simulation are nullified, protecting those outside. Attacks that WOULD be lethal end the simulation, and the user is given the reason why.
Key:
Difficulty: ★☆☆☆☆ - ★★★★★, 1 being weakest, 5 being hardest
Forms allowed: Beorc (human), Pony, or any. Can be changed on most modules
Weapons allowed: Explains general weapons allowed
Magic allowed: Explains magic allowed
Items allowed: Explains general items allowed
Time range: 5:00 - 30:00 minutes. 30 minutes is the current max, to protect the user
Best Time: Best time on a module (Nephenee's, specifically)
Mistakes allowed: The max number of mistakes/hits taken by the user allowed
Enemy Strength: Can be either enemy strength overall or based on numbers, or both
Modules:
Modules:

Module 1 - No Bucks Given
Forms allowed: Beorc, Pony
Weapons allowed: All
Magic allowed: All
Items allowed: All
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 5
Enemy Strength: Strong ones, by normal standards
This one's mostly for just letting loose, not for any specific training scenarios. She actually uses it mostly to relax, or to warm up.
Module 2 - No Holds Barred
Forms allowed: Beorc, Pony
Weapons allowed: All
Magic allowed: All
Items allowed: All
Time range: 5:00 - 30:00 minutes
Best Time: 25:02
Mistakes allowed: 2
Enemy Strength: Very Strong
The hardest module. She's only gotten to past 20 minutes twice, as it is a grind, and a massive test of endurance. Very unforgiving. She mostly sticks to 5-10 minutes for this one.
Morgan has her beat on this one, and she's damned intent on matching his time!
Module 3 - No Nukes!
Forms allowed: Beorc
Weapons allowed: All non-magical
Magic allowed: None
Items allowed: All non-magical
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 5
Enemy Strength: Strong (By way of quantity, usually)
Magic of any kind that isn't inherent to the user is forbidden. No spells, no fancy stuff, nada.
Module 4 - No Pressure
Forms allowed: Beorc
Weapons allowed: Only ones found on Tellius
Magic allowed: Most
Items allowed: Only Tellesian items or similar
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 5
Enemy Strength: Strong (By way of quantity, usually)
What one could expect fighting most enemies in Tellius.
Module 5 - No Man's Land
Forms allowed: Pony
Weapons allowed: All (that can be used as a pony [held with forehooves/mouth/worn])
Magic allowed: All
Items allowed: All
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 5
Enemy Strength: Strong (By way of quantity, usually)
A forgiving module, but user can only use their pony form.
Module 6 - No Horse In This Race
Forms allowed: Beorc
Weapons allowed: All
Magic allowed: All
Items allowed: All
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 2
Enemy Strength: Strong (By way of quantity, usually)
Same as No Man's Land, but Beorc only.
Module 7 - No Earthly Use
Forms allowed: Beorc
Weapons allowed: Mundane/Magically augmented (Normal earth weapons, unarmed, magically augmented weapons [like Morgan's sword])
Magic allowed: "Doesn't look obviously impossible (by Earth standards)!" sums it up well
Items allowed: Mundane/Magically augmented (Normal clothing, or magically augmented clothing [Think Morgan's coat], smoke bombs, etc)
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 2
Enemy Strength: Strong (By way of quantity, usually)
In order to not cause reality to break, Nephenee and Morgan have to be careful about magic(k) use on Earth. This is the module she mostly uses for testing that. Enemies use what weapons, items, and armor modern humans would. Can be changed to allow for other Mages. Difficulty mostly stems from number of enemies and having to dodge/deflect them, and heavy limits on magic use (ie what would cause reality to punch back or worse).
Examples of magic allowed are: subtly changing wind direction/speed to deflect things, Pallas Athena's passives (Reflecting piercing blows back to attacker, absorbing Wind damage, halving physical damage), lots of Morgan's unarmed stuff
Module 8 - No Rest For The Wicked
Forms allowed: Beorc, Pony
Weapons allowed: All
Magic allowed: All
Items allowed: All
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 2
Enemy Strength: Varies between a decent fight and Very Hard
Ever wanted to fight your Shadow or an nasty version of yourself? This is where you do that!
Module 9 - No Trouble
Forms allowed: Any
Weapons allowed: Any
Magic allowed: Any
Items allowed: Any
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 10
Enemy Strength: Weak - Mid
The weakest module, used mostly for gauging strength starting out.
Module 10 - No Rhyme Or Reason
Forms allowed: Beorc, pony
Weapons allowed: Any
Magic allowed: Any
Items allowed: Any
Time range: 5:00 - 30:00 minutes
Best Time: 30:00
Mistakes allowed: 10
Enemy Strength: Mid - Strong
The joke module. The enemies aren't hard, but you need to attack to the beat. Yes, it's a Beat Saber/Hellsinger/Crypt of the Necrodancer sort of thing.